Presenter: Andrew Bennett.
In this session, attendees will learn about OpenGL, the powerful 3D rendering library at the heart of Mac OS X. This session will cover what OpenGL actually is, it is aimed at novice developers and build a foundation of basic 3D concepts, and show how to embed 3D views into pure Cocoa applications. The session will then cover some of the difference between OpenGL and Core Graphics, and demonstrate situations where one is preferred over the other.