Create Assets From A Single Image - Blender Tutorial

Published: 30 March 2022
on channel: rileyb3d
155,438
11k

Support this channel & everything I'm creating:   / rileyb3d  

Image you can follow along with: https://tutdownloads.s3.us-west-1.ama...
Backup image link: https://drive.google.com/file/d/1-lwI...

Physics dropper addon I used to quickly place fruit: https://blendermarket.com/products/ph...

0:00 Intro
0:43 Create plastic crate from one image
2:33 Adding randomness
5:18 Create apples from one image
9:27 Final thoughts

Music in this video:
"Constellation" by ANBR Adrián Berenguer
"Concerto Grosso" by Will Van De Crommert

The word fidelity is defined as “the degree of exactness with which something is reproduced” This is usually a term used for music production, but today we’re making it about 3D production. A low fidelity approach allows you as an artist to spend less of your time in technical execution of a project, and more time developing your artistic eye and exercising creative decision making.

When creating any new asset, you should consider some things like:
What will it be used for?
How close will it be viewed?
For how long will it be on screen?

In the end, it’s just not worth creating perfect models and textures for everything. Not only does it take more time to make, but you pay for it over and over again as scenes get heavy with dense geometry and high res images, render times increase.
So when should you use lofi production methods? Basically wherever possible. If the task doesn’t call for extreme detail and time creating the perfect plastic crate for the background of your shots, then you should do what we’re about to do. Make one that’s good enough, in just a few minutes, so you can spend your time actually completing projects.

ABOUT ME
I've been using Blender for over half my life! That's since 2008. My first freelance work with the software was around that time as well. I did some animations for a waiting room in my local dental office. Since then, I've been hooked earning a living providing 3D services for businesses across the world. I've had the chance to do work for some big organizations like NASA and Microsoft. The real pride in my work though, has come from helping and being involved with small, independent productions. These indie productions and creators embody what it is to me, to be an artist.

Nowadays I spend my time making 3D models, textures, and training material to help get these solo creators and small teams off the ground and running. You can find everything I'm working on in one place, over on the site I built from scratch: https://www.rileyb3d.com

I'm very proud of it! I ought to be with how much time I've put into it. 😅 It's the catch all site to access everything I create. Supporting me there is as simple as contributing the cost of one coffee per month. Doing so gets you access to all training material I've ever created. For a slightly higher support tier, you get access to my ENTIRE model and texture library! Higher still, and you'll receive recognition in all of my video and site footer credits.

Some people ask why I don't have a Patreon. This site is all about creating custom and exclusive offerings for artists. Your monthly contribution is no joke. In fact, it's my complete livelihood at this point! I don't think it's responsible for me to give away a cut of your money to third party organizations like Patreon, so it stays with me, and goes directly towards producing more content and resources.