The Making of Straight Car

Published: 05 January 2023
on channel: SBCODE
644
23

I discuss some of the issues faced when creating a 3D physics multiplayer game.
The webpages linked in the video are,
- Straight Car : https://sc.sbcode.net/
- Boilerplate : https://github.com/Sean-Bradley/Three...
- Car Physics : https://sbcode.net/threejs/physics-car/
- Straight Car Mini Game : https://sbcode.net/threejs/straight-car/
- Straight Car GitHub : https://github.com/Sean-Bradley/Strai...
- Trimeshes, ConvexPolyhedrons and Compound Shapes : https://sbcode.net/threejs/compounds-...

00:00 Demonstrating features of Straight Car
01:20 Select a Threejs Boilerplate and branch
02:10 Clone the repository and switch branch
03:20 Demonstrating a simple physics example
03:45 Setting up a minimal car physics template
05:45 Discussing CannonDebugRenderer and CannonUtils
07:15 Discussing Blender Landscape Plugin
08:30 Setup Straight Car mini game template
10:00 Importing the terrain model into Blender
10:30 Discussing the CANNON Heightmap generated from the Terrain
14:10 Discussing the Official Straight Car GitHub repository

#cannonHeightmap