Making an Innovative iOS Game in SpriteKit with no Budget, Experience or Time (/dev/world/2019)

Published: 17 September 2020
on channel: AUC_ANZ
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Presenter: Mitchell McEwan, TBD Game Company

Who doesn’t want to publish a game on the App Store these days? We did and as easy as it is to follow a tutorial and just publish another clone as our first game, we instead wanted to publish something a little different. But how do you create a novel experience for players with no budget, experience or time?

This talk shares the journey into designing the iOS game 'Endless Runner X' in Swift and SpriteKit. It highlights insights from the process, how we worked to our strengths, cut corners, scoped properly, and faked it until we created something special that managed to get government funding.