OpenGL Optimisation for OS X (/dev/world/2009)

Published: 13 December 2014
on channel: AUC_ANZ
148
4

Presenter: Andrew Bennett
This session is aimed at people who have a passing familiarity with OpenGL, it will cover advanced OpenGL concepts like Vertex Buffers, Frame Buffers, Vertex and Fragment Shaders. Then it will show how things like these and the tools that MacOSX provides can be used to optimise and enhance your applications.