This video covers my research and implementation of a dynamic audio system for my VR Diving game. I am responsible for all of the audio within the game. This task is important because sound is 50% of the experience.
0:00 - Intro
0:03 - Actual Intro
0:41 - Talking about Tone and Examples
1:30 - Process of Implementation
4:40 - Ocean Ambient System Example
5:28 - Underwater Ambient System Example
6:11 - Outro