This tutorial uses the Unreal Learning Kit to explain how to add an Event to the sequencer at a specific frame. Jump to @4:28 to get past the set up. This project is free and can be downloaded here: https://www.unrealengine.com/marketpl...
0:00 Tutorial Goals
0:27 Asset Pack
https://www.unrealengine.com/marketpl...
0:46 Opening the RoboTown level in the Unreal Learning Kit
1:08 Unlocking the Persistent level
1:33 Opening the Level sequence, or adding a level sequence
2:04 Hooking up the Level Sequence to play in the Level Blueprint when the game starts
2:46 Framing the shot at frame 200
3:42 Adding the VFX to the level
4:28 Adding the VFX to the Sequencer and adding the Event Track
4:12 Hooking up the Blueprint Code in the Level Sequence Director that will fire the VFX
6:18 Testing the code
6:30 Pro-tips: Binding Different Events, Call in Editor
7:20 Wrap-up and Outro
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