In this video we discuss how to set up lighting for dark 3D environments in Godot by changing the default skybox and exploring our light node options.
Models used in the video:
Chair and ceiling lamp from https://polyhaven.com/
Tomons Desk Lamp – chris munoz
Spotlight – Demetra Great
0:00 - Intro
0:09 - Setting up the Environment
0:30 - Lighting Options
0:54 - Enabling Shadows
1:12 - OmniLight Variables
1:43 - SpotLight Variables
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