This is a spliced speedrun that acts as an example to showcase a full playthrough with updated rules for the Low% speedrun category! In the old ruleset it was allowed to collect coins to reduce lag by getting useless objects out of the way during the run. However, i figured it is not really justified to have such exception in the rules because it makes the category rather unintuitive.
Since the 100% and higher categories always revolve around collecting the maximum possible items in the game, the NEW RULE for Low% is now also tied to this idea and therefor has the player COLLECT AS LITTLE ITEMS AS POSSIBLE, meaning only the 4 flashing crystals that spawn the bosses.
The rules only prohibit the collection of items, so the player can still destroy candles to manage twin candle spawns during the run as long as the item is not collected. This candle clause is mostly needed for the Level 2 boss fight, which would otherwise prolong the fight for no reason.
Furthermore my old Low% run was also played deathless, which is not optimal for the Low% category and this video here finally shows a full run that is true to the category, to give the viewer a better estimation about the potential.
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