How to use a simple setup to simulate waves without simulation
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Creating water effects in Cinema 4D Does not always have to involve laborious simulations. Using simple tools you can easily create a dynamic toon-shaded wave animation. To see an excellent version of this technique, which we referenced for this tutorial, check out everfresh ( / everfreshdesign ) on twitter. There's some killer no-particle no-simulation work on that feed.
By displacing a plane using fields we'll build a wave. And then we'll add foam to the top of the wave by running two splines through the same setup and projecting them onto our wave surface using Magic Projector (https://nitro4d.com/product/magic-pro...) from Nitro 4D. We'll then clone spheres onto those splines, and then mesh the two together with VDB Mesher. With a simple material built using the Sketch and Toon cel shader in the luminance channel, we'll texture our foam. Then we'll finish it off by texturing the water using a simple noise setup—also in luminance.
And that's it. As you can see on everfresh's twitter ( / everfreshdesign ) , there's a lot of things that can be built using similar setups.
#Cinema4D #MotionGraphics #mograph