Easily build a toon shaded wave in Cinema 4D

Опубликовано: 28 Октябрь 2019
на канале: Workbench
28,019
877

How to use a simple setup to simulate waves without simulation
Project File: http://workbench.tv/tutorials/2019-10...
Help support Workbench: http://workbench.tv/support/
Merch: http://workbench.tv/products/merch/
Paypal: https://www.paypal.me/workbenchtv

Social
***********************************************************
Instagram:   / workbenchtv  
Twitter:   / workbench_tv  
Facebook:   / workbenchtv  
Twitch:   / failbench  

Creating water effects in Cinema 4D Does not always have to involve laborious simulations. Using simple tools you can easily create a dynamic toon-shaded wave animation. To see an excellent version of this technique, which we referenced for this tutorial, check out everfresh (  / everfreshdesign  ) on twitter. There's some killer no-particle no-simulation work on that feed.


By displacing a plane using fields we'll build a wave. And then we'll add foam to the top of the wave by running two splines through the same setup and projecting them onto our wave surface using Magic Projector (https://nitro4d.com/product/magic-pro...) from Nitro 4D. We'll then clone spheres onto those splines, and then mesh the two together with VDB Mesher. With a simple material built using the Sketch and Toon cel shader in the luminance channel, we'll texture our foam. Then we'll finish it off by texturing the water using a simple noise setup—also in luminance.


And that's it. As you can see on everfresh's twitter (  / everfreshdesign  ) , there's a lot of things that can be built using similar setups.

#Cinema4D #MotionGraphics #mograph