How to make a 3D Audio Visualizer

Опубликовано: 20 Февраль 2020
на канале: Workbench
40,473
913

Using audio to drive Wave World
Project File: http://workbench.tv/tutorials/2020-02...
Help support Workbench: http://workbench.tv/support/
Merch: http://workbench.tv/products/merch/
Paypal: https://www.paypal.me/workbenchtv

Social
***********************************************************
Instagram:   / workbenchtv  
Twitter:   / workbench_tv  
Facebook:   / workbenchtv  
Twitch:   / failbench  

Affiliate Links
***********************************************************
Music from Artlist: https://artlist.io/artlist-70446/?art...

In this tutorial, we're taking audio and using it to drive a setup similar to the one we made in Tutorial 166: Free 3D Terrain (http://workbench.tv/tutorials/2019-03...) . By adding some simple expressions to Wave World's Frequency and Amplitude parameters in each producer, we can make our own visualizer. It's like a plane of water that is affected by sound.

While this can be done in vanilla AE by following our other tutorials, Tutorial 70: Pump up the Jam (http://workbench.tv/tutorials/2017-05...) and Tutorial 162: Beat-based Time Shifting (http://workbench.tv/tutorials/2019-02...) , we definitely would recommend Trapcode Sound Keys (https://www.redgiant.com/products/tra...) for best results.

That allows us to easily split of frequency ranges and make a more unique visualizer that can pulse with different elements of your audio.

For the expression code, check out the project link above.

#AfterEffects #MotionGraphics #mograph