Quadtree terrain generation using OpenGL (C#, OpenTK)

Опубликовано: 21 Июнь 2013
на канале: kavaari
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Improved version:    • Procedural QuadTree planet terrain re...  
Testing Quadtree level of detail (LOD) on massive scale terrain. Terrain nodes are created procedurally on the fly in own thread using perlin (simplex) noise algorithm. Coded with C# and rendered using OpenGL (OpenTK)