Makes it easy to prototype lighting without constant save / load or need of separate in game editor. Uses UDP socket to send the light data straight to the game. Uses hash of the name to match it in the game.
the neighbourhood - sweater weather
Ave Maria
6 O, хвали душа
Hawkwind - Space Is Deep
Studio One 5.2: FaderPort 8/16 Improvements
【ジャニーズ問題】紅白歌合戦ゼロが判明し、ジャニーズが出たとんでもないNHKへの復讐方法 1995年に出ていたNHKとジャニーズの闇深すぎる癒着証言 (TTMつよし
Torchlight Infinite - Монастырь Сен-Дерен
REST API 101
Real-time sync of lights from Blender to custom game engine
Jump Up (Android Game)
Procedural QuadTree planet terrain rendering (C++)
Spectrum Tunnel 3D (Android Game)
C++ physics sandbox with Box2D, SFML and Lua
Fallout 4 low fps issue near Diamond city
DiRT Rally flawless flip
CS:GO MM: How to ninja defuse with style
Quadtree terrain generation using OpenGL (C#, OpenTK)
Yet another minecraft clone test (C#, DirectX 9)
Crysis 2 Multiplayer Gameplay on Geforce GT 320
My Minecraft World
SFML GUI test - Under Development
Runnin riippusilta - Runni's suspension bridge in Finland
The best weapon mod in the world! Must See
3DS Max 2010 and RayFire explosions, destruction and breaking
Mass Effect 2 PC Gameplay - Drinking and Dancing 1920x1080
Mass Effect 2 PC Gameplay - Funny Game Salesman 1920x1080
FumeFX 1.2 - a Box on fire
My 3D XNA Physics Shooter game "PhySniper"
Controlled Building Destruction Demolition in 1080p
Aero L-39 Albatros "Pipsqueak" Take-off and Landing in FSX
Yamaha R6 Fire Burnout at rev limit, damn nice sound
Phun - Simple and Powerful Gas Particle Engine