This tutorial is outdated!! For the updated version please go to - • VR Procedural Grip Poses in Unreal 5....
In this Unreal Engine 5 VR tutorial, I will be showing you the step-by-step instructions for adding procedural grip animations to the VR hand mesh. By the end of this tutorial you will have a hand system similar to the reactive hands in Half Life: Alyx. Fingers will naturally conform around objects based off of a line trace component on the fingers.
Tutorial Part 1 - • VR Hands and Animations in UE5 & UE4....
Tutorial Part 2 - • VR Hand Animation in UE5 & UE4.27 | T...
VRGK Store Page - https://www.unrealengine.com/marketpl...
Divivor YouTube Channel - / divivor
Chapters:
0:00 - Introduction
0:50 - Step 1 - Adding Spline Meshes to Procedural Hands
2:08 - Simple Spline Component Tutorial
3:11 - Step 1.2 - Adding Spline Meshes to Procedural Hands
9:21 - Step 2 - Programming Procedural Grip Functionality in Grab Component
13:59 - Step 3 - Creating Variables for Procedural Functionality
18:31 - Step 4 - Crating Finger Trace functions in VR Pawn
29:38 - Step 5 - Programming Procedural Finger Animation functionality in VR Pawn
38:14 - Step 6 - Adding Created Functions to Grab Component
39:15 - Step 7 - Programming Finger Bone Blending and Grip Functionality into BP_HandAnim (Animation Blueprint)
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