Dino Crisis Widescreen Walkthrough, Rick route. Normal (highest) difficulty*. No damage**. All area items. Most plugs. Most dinos taken out. All locations shown. All files read. Most points of interest examined. Fast inventory management. Ending 3. In-Depth.
PlayStation version. Widescreen, high resolution, texture filtering and PGXP-enhanced***.
0:00:00 Menu
0:00:24 Briefing
0:02:12 Intro FMV
======= Facility 1F, 2F =======
0:04:32 Facility infiltration
0:08:10 Backup Generator Area / Ground Level Key
0:13:03 Backup Generator Puzzle
0:16:29 Entering the Facility
0:20:54 Shotty, Panel Key 2, DDK Input Disc H, Plug #1
0:24:24 DDK Code Disc H
0:25:14 Main Entrance Key
0:27:52 DDK Code Disc N
0:34:59 HG Slides
0:35:30 DDK device H
0:36:35 Panel Key 1
0:37:08 DDK Input Disc N
0:37:28 Panel Puzzle, Key Card L
0:40:20 DDK device N
0:41:54 Plug #2
0:42:51 1F and 2F map
0:47:26 Plug #3
0:47:54 Backup Generator Room B1 Key
0:55:03 Backup Generator B1 Puzzle, Startup Battery Red
0:55:18 Plug #4
1:00:35 Choice #1
======= Facility Outside =======
1:02:36 Large Size Elevator area
1:04:48 DDK Code Disc L
1:05:29 DDK Input Disc L
1:05:53 Outdoors area map
1:06:39 B1 Crane Card
1:07:31 Power Supply Pipe Puzzle
1:09:59 Plug #5
======= Facility B1 =======
1:12:35 Entering B1 area
1:14:03 Crane Puzzle
1:20:32 ID card
1:21:43 Plug #6
1:23:51 DDK Code Disc E, Plug #6, F. C. Device
1:27:41 Mark Doyle print
1:29:33 ID card rewrite
1:31:35 B1 map
1:32:57 DDK device L
1:37:11 HG Sights
1:38:59 Screwdriver
1:39:59 Plug #7
1:40:25 DDK Input Disc E
1:41:01 Plug #8
1:45:09 Gas Puzzle
1:46:21 B1 Key Chip, Small Size Key (only if gas puzzle is done correctly)
1:48:26 B1 Key Chip Puzzle
1:49:43 Key Card R
1:51:48 DDK device E
1:53:49 SG Stocks
1:56:44 Circuit Board Puzzle
1:58:09 Choice #2
1:58:37 Computer Terminal Puzzle (randomized every single time)
2:08:23 Antenna Activation Key
======= Heliport, Facility Outside, B1 =======
2:13:52 Path to heliport
2:14:49 GG
2:17:20 Heliport FMV
2:22:41 C. O. Pass Card
======= Facility B3 =======
2:25:43 Entering B3 area
2:28:13 Startup Battery White
2:29:34 B3 Crane Card 2, Plug #9, B3 Crane Card 1
2:35:41 C.O. Area Key, B3 Crane Card 3
2:36:44 Crane Puzzle #2
2:39:28 DDK Input Disc W
2:42:10 B3 map, Plug #10
======= Facility B2 =======
2:44:11 Entering B2 area
2:45:42 DDK Input Disc S
2:47:01 Plug #11, B2 Key Chip 1
2:53:18 Plug #12
2:54:15 Key Card Lv. C
2:55:40 DDK Code Disc W
2:57:24 Plug #13
2:59:58 DDK Device W
3:00:32 Plug #14
3:01:56 B2 Key Chip 2
3:03:37 Startup Battery White (again)
3:04:17 Backup Generator B3 Puzzle
3:05:27 Port Card Key, DDK Input Disc D, Plug #15
3:08:12 DDK Code Disc S
3:11:23 B2 Key Chip Puzzle
3:12:41 DDK Device S
3:14:54 DDK Code Disc D, Plug #16
3:18:02 DDK Device D
======= 3rd Energy Area =======
3:18:34 3rd Energy Generator Area
3:20:29 Plug #17
3:22:10 Plug #18
3:25:22 Key Card Lv. B
3:30:38 Circuit Board Puzzle #2
3:32:29 Researcher Memo
3:32:56 Edward Kirk prints
3:38:19 Choice #3
3:43:38 GG Parts
3:44:11 Plug #19, Initializer & Stabilizer parts code, Core Parts 1, Core Parts 2
3:47:04 ID card rewrite #2
3:49:05 Protect Part 1-B, Protect Part 2-A, Protect Part 1-A
3:50:28 SG parts
3:51:20 Protect Part 2-B, Parts Assembly
3:54:50 System preparation, Initializer & Stabilizer installation
4:03:31 Choice #4
4:10:02 Plug #20, Plug #21
4:18:47 Computer Terminal Puzzle #2 (randomized every single time)
4:22:19 Ending 3 point of no return
4:22:59 Plug #22
4:25:29 Ending 3 FMV, Credits FMV
4:29:09 Debriefing and Rewards
4:31:55 Patrons & Outro
*On PC version there are two game modes: Arrange and Original. Original has 30 revives, different numerical passcodes and slightly different items, while Arrange has 5 revives, making it a harder game mode. PlayStation version features only Arrange Mode from the get go with Easy and Normal difficulties.
**Some perfectly executed QTEs do deal unavoidable minimal damage.
***Widescreen can show edges of camera angles that developers optimized, showing some missing geometry and occasionally items clip through due to some outer walls not having depth data. All 2D UI elements are stretched too. PGXP fixes character and texture wobble. Bilinear texture filtering smoothens up all characters, separate softer filter applied to all 2D elements. Captured at 3840x2160p60 x8 MSAA.
Improved FMVs are provided by ADBC.
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