Super Game Boy Programming DATA_SND JUMP Screen image test

Опубликовано: 16 Июнь 2022
на канале: nensondubois
81
3

MLT_REQ - 89000000000000000000000000000000 Request multiplayer detect joypad registers; invoke high low pin to INIT SGB readout detection.
MLT_REQ - 89010000000000000000000000000000 Set multiplayer controllers to 00.
DATA_SND - 790018007F4008E220C210A9708D0460 {Send 11 bytes to SNES Work RAM; set up screen buffer interval and width of pixel and screen XY position}
DATA_SND - 790B18007FA05C3088D0FD2858603844 {Update layer mode; return to state of non-interval; disable frame buffer}
JUMP - 91011800007F00000000000000000000 {Call routine; do not change NMI}
JUMP - 91011800007F00000000000000000000
JUMP - 91011800007F00000000000000000000
SOUND - 411B0000000000000000000000000000 - {Call use of internal SGB SOUND functions]
JUMP - 91011800007F00000000000000000000
JUMP - 91011800007F00000000000000000000
JUMP - 91011800007F00000000000000000000
PAL01 - 01FFFFFFFFFF00000000000000000000 - Sets screen palette using system palette 01
Dummy packet N/A - 00000000000000000000000000000000
Dummy packet N/A 00000000000000000000000000000000
Dummy packet N/A 00000000000000000000000000000000
Dummy packet N/A 00000000000000000000000000000000
Dummy packet N/A 00000000000000000000000000000000
Dummy packet N/A 00000000000000000000000000000000
Dummy packet N/A 00000000000000000000000000000000

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