Unlock the full potential of your VR projects with my step-by-step tutorial on creating realistic procedural grip poses in Unreal Engine 5.4! Whether you're a seasoned developer or just starting out, this straightforward and easy-to-follow guide will help you master the art of VR hand animations using the Meta Quest 3.
What You'll Learn:
How to set up procedural grip poses in Unreal Engine 5.4
Techniques to create realistic grabbing animations for any object
Tips and tricks for integrating the system into your existing VR projects
Why Watch This Tutorial?
Easy to Follow: I break down each step, making it simple for you to follow along and implement the techniques in your own projects.
High-Quality Content: Filmed with clear visuals and detailed explanations to ensure you understand every aspect of the process.
Practical Application: Learn how to use the Meta Quest 3 to enhance your VR experiences with lifelike hand interactions.
Don't Want to Wait?
If you're eager to dive in right away, you can get the code now on Gumroad for just $5!
🔗 https://quinnkuslich.gumroad.com/l/ybssh
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Let's create amazing VR experiences together!
Chapters:
0:00 - Intro
0:22 - Setting up The Meta Quest 3 for VR Development in Unreal
0:45 - Installing Unreal Engine 5.4
1:20 - Creating and Testing a New Unreal Engine VR project
2:34 - Adding Spline Components for Animations to VR Pawn Hands
11:29 - Creating Functions in the VR Pawn for Procedural Grip poses
28:44 - Creating the Events for Tracing Finger Data on Grab Animations
50:26 - Initializing Animation Blueprint on both of the hand meshes
53:15 - Configuring the Grab Component to trigger procedural grip animations
1:06:30 - Animation Blueprint Setup | Pt 1
1:13:01 - Creating Custom Hand Animations inside Unreal
1:17:48 - Animation Blueprint Setup | Pt 2
1:26:50 - Testing our Code and Adding different kinds of meshes into the level
1:29:39 - Outro and Thanks
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